![]() The tables in DCC have a bunch of other results too, but if you wanted to do something similar in 5e you might just have a successful check result in casting the spell and a very successful check - beating the DC by 5 or more, day - results in a successful casting that doesn't use a spell slot. Depending on the results of the check, the spell may or may not be lost in the casting - that is, in D&D terms, the spell might not actually use up a spell slot if the caster rolls high enough. ![]() I suppose a similar mechanic could work in D&D easily enough, but part of the DCC system is a table for each spell, which the caster rolls on when they cast it. I've never tried it in 5e, but it's a core aspect of Dungeon Crawl Classics and is a great part of the game. I've never used the spell points, but I very much like a spell check to cast spells. ![]()
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